[EN] Simple MineSweeper

This article is an experiment to create a Simple MineSweeper as shown in Figure 1, using an ESP32 microcontroller board with a 1.8″ REDTAB st7735 display. The display resolution is 128×160, the same hardware as Simple Tetris [Part 1, Part 2 and part 3] mentioned earlier, still using MicroPython as the main. The explanation starts step by step from screen generation, randomization, counting, motion control, scrolling the options frame turn off visibility, establishing a relationship between identifying where the bomb is likely to be, picking open and counting points at the end of the game.

Simple MineSweeper is one of the first games we’ve been imitating to study ideas and develop programming techniques since the DOS era and the GUI-based Windows operating system DOS, which was written and worked on the DOS operating system at the time, change the mode to graphics mode to contact with mouse and draw pixels by yourself (It’s the same thing as writing on the ESP32 microcontroller board, but it doesn’t have an operating system to use) So let’s get started.

Figure 1 simple mineSweeper

[EN] Simple Tetris Ep.3

The final article on making a Simple Tetris game using MicroPython and an esp32 microcontroller, as written in parts 1 and 2 of the first two articles, is described in the article below. Readers learn to design data structures, drawing the seven types of falling objects and controlling them to move left, right, and rotate. The second article has the object fall from above and keep the object’s position state. And in this article, the falling objects can be stacked along with moving left, right, and rotating the object will check for collisions with previous objects that have fallen before. Also, check if the object falls to the bottom if there are any rows without spaces. If any rows with no spaces are found, they will be deleted. And finally added a section to check the end of the game in case there is no place for objects to fall and move again as in Figure 1, ending our simple game making process.

Figure 1 Our game in this article

[EN] Simple Tetris Ep.2

From the previous chapter, we have drawn the background, random objects, object drawing, left and right moving and rotating. In Part 2 of the article, which is the preceding final chapter of the Tetris series, the topic is about creating a backdrop as a grid data structure. If an object falls to the bottom, it converts that object to a table of data as shown in Figure 1, and improves the way the object falls and controls/renders the new object by using a timer without checking for collisions from moving left / right, checking if the falling object overlaps the previous object, rotation and row cutting, which will be discussed in the last article or Simple Tetris Ep.3

Figure 1 The game in this article

[EN] Simple Tetris Ep.1

This article introduces how to write a simple Tetris game by displaying it in a grid of 10 widths and a height of 16 as shown in Figure 1. Using esp32 microcontroller board connected to ST7735 display and 8 switches for controlling. Importantly it is written in Python via MicroPython compiled using the st7735_mpy library. In this article, we talk about storing 7 types of objects that fall, to support the display and rotation of objects with moving objects left and right. The controls and logic of the Tetris game will be discussed in the next article.

Figure 1 Sample game in this article

[EN] How to make the stopwatch?

From the article Create a clock that displays an analog display through a color display, this time, it has been modified to make it work as a timer or stopwatch by using the ESP32-CAM board connected to the TFT display and using a switch from pin GPIO0 used as a mode switch or program chip when booting the system or supply power to board ESP32-CAM as shown in Figure 1 and programming still uses Python language with MicroPython as always

Figure 1 dCore RED, esp32cam+REDTAB

[EN] Draw an analog clock using MicroPython.

The previous article discussed how to improve the display speed by using the double buffer technique. It is applied for the analog clock display as shown in Figure 1. We used Trigonometric calculations to determine the coordinates (x,y) of the tips of the seconds, minutes and hours. Each second operation uses a timer to make the operation closer to real-time than the Loop or Delay.

Figure 1 Result of drawing Analog clock

[EN] LittleFS Filesystem

The article discusses the use of the LittleFS library and introduces a library developed for use with the esp32 microcontroller, which includes a plugin for the Arduino IDE for uploading files to the microcontroller’s ROM. Make it convenient to load data to store and run. For this reason, if programmers find it difficult to transcode HTML/CSS/JavaScript to be a string manually and switching to uploading files to esp32 and reading the web files directly to use will be something that will require training to use LittleFS as a reliable library.


[EN] Binary Search Tree data structure programming with Python.

In the previous article, programming to implement queue-based data structures was introduced. In this article, we introduce programming to manage another type of data structure which has different storage and management methods called BST tree or Binary Search Tree, as shown in Figure 1, which is a structure that can be applied to data collection with attributes in which the data in the left branch is less than itself and the right branch is greater than itself or the opposite, i.e. the left branch has a greater value and the right branch is less. It enables searching for data in cases where the tree is balanced on the left and right in the BST structure, saving half the time or number of search times per round of available data, e.g. 100 data sets in the first round if it is not the information you are looking for will be left with a choice to find from the left or right branches which the selection causes the information of the other side is not considered or cut off approximately half. However, if the Binary Search Tree is out of balance, the search speed is not much different from the sequential search.

In this article, we use Python that works on either a Python 3 or MicroPython interpreter to store the data, adding information ,searching for information as an example of further development.

BST : Binary Search Tree
Figure 1 BST

[TH] Queue data structure with array and Singly Linked List.

บทความนี้เป็นการอธิบายเกี่ยวกับโครงสร้างข้อมูลแบบคิว (Queue) ซึ่งได้เคยเขียนถึงไปในบทความ Queue Data Structure ที่เป็นภาษาไพธอนและถูกนำไปใช้บ่อยกับตัวอย่างของ MicroPython แต่บทความนี้เป็นภาษา C ที่เขียนผ่าน Arduino IDE เพื่อใช้งานกับบอร์ดไมโครคอนโทรลเลอร์ LGT8F328P, SAM-D21, ESP8266, ESP32 และ ESP32-S2 ดังภาพที่ 1 โดยยกตัวอย่างการนำโครงสร้างแถวลำดับ และลิงค์ลิสต์เดี่ยวมาเป็นโครงสร้างข้อมูลแบบคิว และคงเป็นบทความสุดท้ายบน JarutEx แล้วครับ

ภาพที่ 1 บอร์ดไมโครคอนโทรลเลอร์ ESP32-S2, LGY8P326P และ SAM-D21

[TH] Stack data structure with Singly Linked List.

บทความนี้เป็นการอธิบายเกี่ยวกับโครงสร้างข้อมูลแบบสแต็ก (Stack) เพื่อเขียนโปรแกรมด้วยภาษา C บนแพล็ตฟอร์มต่าง ๆ โดยใช้โครงสร้างข้อมูลแบบลิงค์ลิสต์เดี่ยวเป็นที่เก็บข้อมูลของสแต็กพร้อมตัวอย่างการแถวลำดับเป็นที่เก็บข้อมูล และทดสอบการทำงานกับบอร์ดไมโครคอนโทรลเลอร์ LGT8F328P, SAM-D21, ESP8266, ESP32 และ ESP32-S2 ดังภาพที่ 1 และ 2 ส่วนกรณีที่ต้องการไปใช้กับแพล็ตฟอร์มอื่น ๆ ยังคงสามารถดัดแปลงโค้ดเพื่อนำไปใช้ได้เช่นเดียวกัน

ภาพที่ 1 บอร์ดไมโครคอนโทรลเลอร์ ESP32, LGY8P326P และ SAM-D21